Infected Mushroom Live in XR

Infected Mushroom XR Extended Reality

Unreal Engine, XR, Virtual Production Live

Xitelabs in collaboration with our amazing partners at Lightswitch and Evolve Media Group has created a Virtual Production environment running in real time on our XR LED stage.  Infected Mushroom XR Extended Reality live was our inaugural virtual performance showcasing our cutting edge virtual technologies in a futuristic, musically inspired world.

This was one of our first live shows of the year due to the unprecedented covid-19 global pandemic. For our team this was a large scale leap into the highly experimental new world of virtual production. We wanted to feature the electronic music artist Infected Mushroom, as our teams have been long time collaborators on live visual experiences for almost a decade now. We think that collaboration and eduction have been two of the best developments of 2020, and pushed this through into reality. We wanted this to feel like a journey, and their style of psychedelic electronica was a perfect fit to the visual landscape.

We see this work as a digitalization of the things we loved to do that vanished this year. A transformation and pivot into explorations of new extended virtual realities. New ways of looking at how we perform, and how artists can and will communicate with their audiences in the future.

Xitelabs utilized Unreal Engine, Carbon, Stype, Grand MA Lighting, Robe, cinema 4D, resolume, notch and disguise technologies to create a fully interactive virtual concert world. We married lighting, video and sound into this Realtime environment. The performance was done live with no rehearsal, much like a festival DJ/VJ/LJ set. To further link the physical with the virtual we sampled the color from the main program at selected ideal image locations and sent the data back to our lighting board. Audio data was used to modulate parameters and color timings. Digital control of over 11 universe of virtual / phsyical lighting were enabled using the Carbon plugin for 4.25.3 Ue4. Visual art, along with cinematic camera sequences were played live to the performance. This further enhanced the photorealism of the illusion of filming inside an LED volume with a perspective projection matching the primary camera.

For inquiries email

Check out our previous work using 3D projection mapping on the  “Fungus Among Us”


Music: Infected Mushroom

Erez Eisen,  Amit Duvdevani

(Dracul remake)
2. Vini Vici and pixel-anything & everything
(infected mushroom remix)
3. Infected Mushroom-cities of the future
(claudihino brazil & Harmonica remix)

Creative & Technical Director: Vello Virkhaus

Creative Director: Greg Russell

Disguise / Notch Director: Simón Anaya

Lighting Director: Mike Robertson (Lightswitch)

Technical Director & Editor: Jeremy Vannix (Liquid Productions)

Director of Photography: Pierce Cook

Lead Content Creator: Ofer Zmora

3D Modeling: Brian Egan

B Cam Op / DIT: Billy Woods

Evolve LED Lead Engineer : Kevin Ring

Evolve LED Technician: George Ray

UE4 Engine Support:

Jussi Tolvanen
Berto Mora
Brady Villadsen

Imaginary Labs: David Perkins, Tom Thompson

Visual Content: Volumetricks

Stype: Camera Tracking

Sequence Technician: Anders Rahm

Sound: Branden Spencer

Rigging Gaffer: Matt Hingstman

Studio Manager: Jade Davis-Brown


Virtual: Live Music and Visual Art Performance

Extended Reality